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How are things going with Astellia? There is currently no detailed info on the future of the Asia MMORPG. It is sure a release is intended for 2019 with Astellia Online Asper. When exactly and if we get still another test, is not yet understood. Next 20, if Astellia was launched last December in Korea, the MMORPG studio Barunson is expected in version. The game specifies returns now and its gameplay especially on the operation of its skills system.

Quite classically in an MMO coupled with a system of skills unique to each course – the way to ensure that MMO players stay in known land is seen by the developer. But to spice this up fairly traditional strategy, the developer also adds a few components to accommodate his character and his style of play – gamers earn skill points that will refine the effects of each ability, such as by reducing down a cool, raising a range of fire or the degree of harm, among others.

To raise the gameplay, a dynamic system that is dodge is also incorporated by Astellia: using a little reflex, the player can attempt to stay away from the enemy strikes or intercept an attack to reposition fast on the battle, or even to protect his allies. Likewise, an”disturbance” system is added: originally, combat animations could block the actions of the character. The system of disturbance (permitting not to be determined by the cartoons ), coupled with the dynamic evasion, enables now to remedy it to fluidify the clashes – it's about a new system added at the request of their gamers more in the early phases of testing in Korea.

In addition, the most important creativity of Astellia lies in its Astels platform, the creatures that players can summon to fight together or gain in their abilities with Astellia Online Asper for sale. Each Astel includes its own set of abilities to unite to increase the effects. The participant to choose wisely his Astels with regard to his skills and his own class to maximize the consequences.

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