Disclaimer: This is a user generated content submitted by a member of the WriteUpCafe Community. The views and writings here reflect that of the author and not of WriteUpCafe. If you have any complaints regarding this post kindly report it to us.

If boxing in DMM is a bannable offense that goes contrary to the spirit of competition, subsequently hired thugs in jungle for defense should also be bannable since that goes against the spirit of risk vs reward by taking away the risk factor, that the wilderness is. Wilderness is meant to be risky, but can you buy runescape gold paying  a massive clan for protection removes any form of danger. Clan revenant protection damages RuneScape integrity also it generates a ideal way for both parties to farm gp which is currently a bannable offense.

I believe revenant cave does not need to be eliminated but some changes could be seen by the cave. That method to make the money which can be up of 6million the pvmer must stand over the 30 wilderness line. In case the pvmer wants safety, they kill leveled revenants and could stay below 30 wilderness.

Another proposal to alter the revenants will also create the wilderness more active. I would make a product that is required to be present in inventory or worn to be able to damage revenants. When speaking to this logo dealer in the revenant cave that item is awarded to players. That item requires fees, and each charge on that item means you can do 1 damage to a revenant. That item can be charged pvming or by Skilling from the jungle, except for murdering revenants. Along with the more profound in the wilderness one goes the item charges. That merchandise is kept on departure, and the fees are never lost.

By way of instance, if a player kills a wilderness boss in the wild, 1000 rates, which translates to 1000 damage to the revenant are gained by this thing. Or the player obtain charges and can complete a wilderness Slayer task. Mining runite ore gives 200 charges each, fishing dark crabs gives 100 points each, using a dragon bone on chaos altar gives 50 costs each. The item will encourage action in wilderness, and the reward for pvming or Skilling in wilderness is the capability to kill revenants for massive amounts of stone. It won't be overpowered because you gain 20000 charges, so you can perform 20000 points of damage to revenants and can kill 20 Callisto a hour.

People today make fun of RS3 for having goofy shit that is arbitrary however OSRS has it. People have been Skilling and bank status in random shit. The issue with Rs3 is that they added permanent cosmetic overrides therefore people are bossing in Bikinis and other ridiculous costumes. I also dislike the wings that feel very big and out of place, but a whole lot of individuals walk around with them on constantly.then you get the problem that 99 percent of people running around are in complete graceful of maybe some different color but mostly default and anytime you do slayer everybody is dressed the same as all of them wear BiS except slight version.

One of them terrifying ones that sneaks up an you with it is fine beginnings gradually descending into horror. Past some sheep, with a humorous penguin sheep imposter that amuses you. Oh look, a castle, bustling with individuals that are best deal runescape gold buying site interesting to talk to. Hmm, now we are heading into the graveyard. That is okay, potentially a little spooky but there's a trendy swamp on the other side. Pretend you did not see or hear the angry ghost at the shack we are at the swamp now.

Login

Welcome to WriteUpCafe Community

Join our community to engage with fellow bloggers and increase the visibility of your blog.
Join WriteUpCafe