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It's a strange new hybrid game and Phantasy Star Online 2 Meseta growth coming next year, and one of its major features will be the ability to transfer characters between matches. This has many players wondering how it will function and what will or will not be coming over with them. Sega recently released an FAQ to tackle these questions about the new game, and it explained some matters about transports. Here's what we learned.

First, while some things will probably be transferable in the present game New Genesis, the reverse will often not be true. There'll be new items, emotes, outfits and other items coming to PSO2: NGS which aren't from the current game and will not be transferable. It has also been stated that old and new body cosmetics can't be equipped collectively. This is likely because both games are receiving graphical updates, but personality models will be different and”morph” depending on what game a body cosmetic is from. The majority of your makeup collection from CAST components, outfits, accessories and hair transport over to New Genesis though.

Storage won't be a big issue to your broad collection. Storage information (even growth slots) will be shared between games, and items from PSO2 can be retrieved as long as they also exist in New Genesis. The sole exceptions are Alliance and Meseta Storage. Meseta will not be understated, and a new currency will be released instead. Your Alliance will still exist, but it will not be quite the same. Sega has stated that there will not be Alliance Quarters, Tree or Storage but that Alliance Chat will cross games. It seems just like Alliances are obtaining a downgrade, but we still don't know too much about it however. Whisper and Group chats will also function between matches.

As for other currencies, only Arks Cash and Star Gems will work between games because they can both bought with real money. FUN and other currencies (probably things like badges) will not be understated, as New Genesis will probably have new ones in place similar to Meseta. This is a good design choice since it puts everyone at an even level when beginning the game.

Your characters will be at a similar position. Levels, abilities and any character progression will not move over to New Genesis. Rather, everyone will start over at level one, rather than all weapons and units will be available because of using different skins. We haven't heard anything regarding courses or if there will be major gameplay changes, but we will likely hear more as the release date gets closer. Skill Rings are the only gear that won't transfer because they won't be in New Genesis whatsoever. Likewise crafting is getting a much-needed overhaul, so those items won't be accessible either.

Mags will take over, however they won't have the impact you're utilized to in PSO2. They'll be more of a pet in New Genesis that doesn't impact your stats. This is another fantastic design option because new players often fall in the pit of an unoptimized character. Feeding them any thing without realizing exactly what it does contributes to having random stats and contributes to issues like being unable to equip weapons and trouble in higher levels.

New Genesis can enhance on other facets of PSO2, as well. After a big upgrade that cut down the dull objectives of narrative quests, what is left is a string of incoherent cutscenes using the odd boss struggle scattered in between. New Genesis, however, has its campaign set in the long run, so I am hoping Sega takes a number of these lessons and assembles a new story that's really worth playing and won't have to be trimmed down in a few years.

It is weird half-measures such as this that make PSO2 an MMO with a lot of baggage. For fans like me, it's simple to reconcile these annoyances because the thrill of fighting elaborate bosses and grinding for that upcoming major update are really fun. However, I have a hard time advocating a game that requires players to buy meseta pso2 observe hours of videos simply to understand some of its basics. New Genesis, however, feels like a clean slate. Taking what currently works about PSO2 and modernizing it feels like an easy triumph. Hopefully that is what Sega is really planning rather than a surface-level upgrade with elaborate images. Big new environments and higher-detailed personalities are nice and all, but it'll mean nothing if New Genesis does not repair the core issues maintaining PSO2 from being good.

Steven loves nothing more than a long grind, which is exactly why his specialty is about investigative feature reporting on China's PC games scene, bizarre stories which upset his parents, and MMOs. He's Canadian but can't ice skate. Embarrassing.

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