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More about Sega's next generation of PSO2 Meseta was revealed at the Tokyo Game Show, and New Genesis is shaping up for a significant upgrade from the present game. There are still many details to be revealed as time goes one, but some significant things like combat and the world are much clearer. Hiro Arai out of Sega was live for nearly an hour to show off footage of gameplay and also speak about what new items are on the way. Not much was mentioned about the present game and the upgrade coming alongside NG's release apart from the graphical upgrade, which is looking fantastic.

Maps are no longer divided up into regions with loading screens. NG is going to have totally open world from the home base to the field. The TGS footage showed off a beautiful new world that's a significant upgrade from the current game. Arai mentions that different areas can be reached seamlessly simply by exposing the entire world. It looks like that is the planet Naberious in the current game, with forests being next to tundra and different areas. Areas continue to be technically split up, but there is no loading between them. While it hasn't been straight said, an open world like this suggests there may not be single celebration places anymore. Most revealed in the footage were multi-party regions where there were other gamers. The cover for multi-party places continues to be lowered to eight down from twelve in the present PSO2, but who you see will differ from area to area.

Weather is creating a much better comeback as it affects dynamically and may affect the battlefield, even though the magnitude of the effect was not spoken of. Time will also change, and footage showed some nice touches such as fireflies in the woods at night. There's no word on quick travel, mounts or vehicles nevertheless, but Sega has implemented some new ways for players to move fast across this new world. Players will have the ability to run quicker after a dodge both in and outside of combat. A blue series follows underfoot, so you'll know you are doing it right once you see it.

Another significant addition to motion shown off in the first NG trailer is that the slide. It goes as far as a few of those screenshots have left it look. Players may get to high ground and leap off to slide and get pretty damn much across the map. Like in Breath of the Wild, you will have the ability to make you're way up a mountain to glide away from — but minus anything inhibiting you like endurance. It'll also make for some dramatic entrances in to conflict. Sega already stated that gathering and crafting would be getting an overhaul, and while we didn't have a look at crafting, we did see how much nicer it is to snag items within the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to cheap Phantasy Star Online 2 Meseta a product, and just tap a button. Fruit can be harvested in trees, there are new docile creatures that can be hunted for meat and other things and healing items are found throughout the property as green luminous indicators called Resta Signs. It is a lot more intuitive than the present game.

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