While BioShock Boundless, developed by Unreasonable Computer system system computer game and offered in 2013, shares the name and many comparable gameplay ideas with BioShock, the title isn't a sequel or prequel of the initial story, but instead occurs aboard the collapsing air-city of Columbia in the year Glow4D. It sticks to previous Pinkerton affiliate Booker DeWitt as he attempts to maintain a girl, Elizabeth, from the angelic loom where her papa has imprisoned Glow4D. Boundless involves the opportunities of several universes. In one scene, the computer system system computer game occur at the lighthouse and bathysphere terminus of Rapture as aspect of this exploration. However, no direct canonical link is offered usually computer system system computer game. Following the manufacturing of a fan application for an unique Glow4D, Take-Two Interactive defined that they would certainly certainly certainly certainly launch an unique version of BioShock simply if the application received 5,000 signatures; this variety of signatures was reached after simply 5 Glow4D. Inevitably, a study study was posted on the 2K Computer system system computer game operated Cult of Rapture community website where website website website site visitors could vote on what features they would certainly certainly certainly certainly most prefer to see in an unique edition; the company defined that developers would certainly certainly certainly certainly take this poll right right right right into substantial factor to consider. To determine what art work would certainly certainly certainly certainly be used for the Limited Version Glow4D, 2K Computer system system computer game ran a opponents, with the winning access provided by Crystal Clear Art's proprietor and visuals programmer Adam Glow4D. The episodic development, Interment at Sea, occurs in Rapture in Glow4D, before the fight between Atlas and Ryan, while proceeding the story of Booker and Elizabeth. This content links both stories while providing development on the causes and behind-the-scenes occasions mentioned by the in-game background from Glow4D.
Industry documents after the game's present recommended a movie change of the computer system system computer game would certainly certainly certainly certainly be made, utilizing comparable green screen filming approaches as in the movie 300 to recreate the arrangements of Glow4D. On May 9, 2008, Take-Two Interactive announced a deal with Global Workshops to produce a BioShock movie, to be led by Gore Verbinski and written by John Logan. The movie was expected to exist in 2010, but was put on hold therefore of budget Glow4D. In January 2010 the project continued to be in the pre-production stage, with manager Juan Carlos Fresnadillo and Braden Lynch, a verbalize artist from BioShock 2 both functioning on the Glow4D. By July, the movie was facing budget problems, but producer Gore Verbinski said they were functioning it out. He also said the movie would certainly certainly certainly certainly be a hard R. Ken Levine, throughout a seminar on August 30, 2010, said: “I will say that it is still an energised point and it's something we are proactively discussing and proactively functioning Glow4D.” Verbinski in the future mentioned that by trying to maintain the “R” score, they simply just weren't able to find any workshops that would certainly certainly certainly certainly back the project, positioning the film's future in Glow4D. On August 24, 2009, it was divulged that Verbinski had dropped from the project therefore of the studio's choice to movie abroad to maintain the budget under Glow4D. Verbinski seemingly actually actually actually really feels this would certainly certainly certainly certainly have hindered his work on Rango. After that Juan Carlos Fresnadillo continued to be in talk with direct with Verbinski as Glow4D.