5 Things You Didn’t Know About the Gaming Industry
Gaming

5 Things You Didn’t Know About the Gaming Industry

Liam Smith
Liam Smith
5 min read

The gaming industry is a multi-billion dollar industry that takes in more money than the film and music industries combined. It's also one of the fastest-growing industries on earth, with revenues projected to grow from $91 billion in 2011 to $128 billion by 2016. More and more people are playing video games than ever before, yet there are some things about the industry that you might not know. In this blog post, we will cover 5 interesting facts about the gaming industry.

World of Warcraft

One of the most popular games in the world, World of Warcraft has an active subscriber base that is larger than ever. At its peak (2008), it had 12 million players and now there are around 11 million subscribers. It would be higher if not for all those people who quit after a few years or due to game fatigue with repetitive content. The interesting thing about these numbers though is how little attrition they have seen over time; despite being almost as large as ever, only 500k subscribers left from 2008-2010.


The period 2007–2009 was considered one of WoW’s golden ages – at least until 2010 when some new MMOs started to come out like Warhammer Online: Age of Reckoning. Nevertheless, people still play the game so much that a lot of them buy boost WoW service in order to get better gear and reach end-game content.

Dota 2

Dota is the in-house game designed for The International and other tournaments by Valve Corporation. DotA was released as open-source software on October 13th, 2003 under their original name “Defense of the Ancients” with help from Steve Feak (Feak). 


The player base of Dota has grown from an initial 12,000 simultaneous players to over 800,000 during a tournament event. In 2014 there were 173 million combined hours watched around the world - which equates to almost 44 years!




Eve Online

Eve-Online is one of the oldest and most successful MMOs. It’s been running since 2003, which was a time when other games were just starting to take shape in terms of graphics (the original Xbox came out in 2001). One thing that sets Eve apart from other MMOs is it’s not based on quests or linear gameplay – you can do whatever you want.


You could become an industrialist by building factories for raw materials, blueprints, ships and modules. Join a corporation as an officer or member who does missions for them. Explore space looking for resources. Engage in combat with pirates and rival corporations. Trade goods between planets where there are different economies depending on what they produce (farming planet vs . industrial planet)


Players can play for free on their own or with others online and they are given complete control over what happens to them within the confines of the game. There’s no need to worry about dying because you get thrown back out into your capsule where you have full ability to do whatever it was you were doing before being killed! You will lose any inventory that wasn’t stored offline if this happens though, so be careful

GTA 5

GTA is a game with violence and sex throughout. It's not for kids, but it has also been released to audiences of all ages. One of the most recent installments in the franchise, GTA V (and its online counterpart GTA Online), contained plenty of gore for players' delight. In one scene where Trevor tortures an LSPD officer who was looking into his affairs, he shoots him through both kneecaps before breaking his arm and cutting off his fingers "one by one." 


Afterward, Trevor slams the cop’s head onto a table multiple times until he dies from blood loss. Then we watch as Trevor cuts out various parts from the corpse, heart on top, brain exposed - blood still pulsating.

Women in Gaming

Women make up about 43% of the gaming population, but only 13% of female characters in games are playable.


Studies show that when girls play video games with male protagonists they perform worse than boys and believe they will do worse on future tests or academic achievement because these types of players often think “I can’t be a girl and save the world". Girls who played as Princess Peach did better at math assessments after playing.


When asked to compare themselves to an average player, women were less likely than men to choose something masculine like "warrior," instead of choosing more feminine options such as "princess."


This is likely because of the social stigma attached to gamers. Despite this, women are making up an increasing percentage of players around the world. Today's games offer more than just violence as entertainment – many now offer educational aspects that can appeal to a wide range of player interests.


Collectively, all these statistics point towards one thing: gaming has become mainstream.

Discussion (0 comments)

0 comments

No comments yet. Be the first!